A pattern of hunting for scouts and radars prior to the attack will though of course quickly be obvious to more aware players. so that the enemy will be as unaware as possible of the fact that an attack is coming at all, and not knowing from which direction. roam the map, destroy every unguarded (or lightly guarded) scout, radar post, etc. This is also important to do prior to a large scale attack, i.e. This is especially useful if the enemy is using a distributed strategy/layout. Roaming around the map searching for hostile targets to kill with little or no defense puts pressure on the opponent and often destroys useful things such as radar posts. Several smaller attacks can of course also be used to lead the attention away from where the actual huge attack will be coming (which might consist of a tightly packed group completely invisible on radar due to radar jamming). the player can attack the opponent continuously over a period simply to keep the enemy busy while the player simultaneously constructs long range weapons within range to hurt critical components of the enemy base. ![]() Sometimes putting pressure on the opponent by attacking even though the player is aware they are ineffective can be very useful to lead the attention of the adversary away from what the player is actually doing. Smart continuous scouting, multiple advanced radars placed throughout the map and mobile radar units combined together should give the player the best possible overview of the map. the fixed radars and scouts are better at their specific sole purpose than the hybrid units. Units that serve both purposes combined (radar and visual sight) are mobile radar units, radar planes in particular are very useful in many cases, the drawback with such units are cost, build time, lack of speed and weak radar, i.e. Some scouts should be sent directly to known hostile areas and others should be set to patrol either important areas like paths that are needed to be crossed in order for an attack force to advance against the player.Īnother form which can be considered scouting is to use advanced construction aircraft to move around the map, building advanced radars in various locations, this will give you a nice overview of the map, but is of course no security against radar jammers or cloaking. Scouting should start early and be a continuous activity throughout the game, unless fixed player starting locations are selected for game play the location of the player's enemy/enemies is unknown and should be learned as quickly as possible. There are several units designed for this purpose both for land, sea and air and they should be used frequently for this purpose. Learning about the enemy's resources and plans is crucial in regard to directing the player's own actions. There are two basic reasons for this: radar jamming makes the enemy unable to target the opposing player's forces and normal mobile radar units make the player's units able to automatically (with a targeting facility) strike at hostile targets spotted on radar.Įvery one of the items listed will solely make the attack more effective and should all be combined to make the attack as effective as possible. The group should also consist of not only attack-units radar jamming units and radar units should also be among the group. The attack should consist of various effective units, if the enemy is known to have large air forces the player should utilize his own air force as escort to shoot down enemy aircraft and the units should have some mobile anti aircraft units grouped together with them. ![]() The attack should not be initiated before all units are in place, that is: lined up right outside where the outer radar perimeter and defense systems are believed to have range. from top and rear instead of a frontal assault. ![]() Tactics Control, guide and structure your attack waves Ī proper mid-game or post mid-game attack with any force should never be single directional and especially not attack in the most obvious direction.Ī proper attack should come from the least expected directions simultaneously, e.g. 5 Mistakes commonly made by players new to TA.1.1 Control, guide and structure your attack waves.
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